Pages

Monday, September 19, 2016

Android Example -Touch Listener (Drag Image Using You finger)


MainActivity.java
package in.kantapp.example22;

import android.os.Bundle;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.view.Menu;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.View.OnTouchListener;

public class MainActivity extends Activity implements OnTouchListener
{


    Ourview v;
    Bitmap bm;
    float x,y;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        // TODO Auto-generated method stub
        super.onCreate(savedInstanceState);
        v = new Ourview(this);
        v.setOnTouchListener(this);
        bm = BitmapFactory.decodeResource(getResources(), R.drawable.rasenshuriken);
        x=10;y=30;
        setContentView(v);
    }

    @Override
    protected void onPause() {
        // TODO Auto-generated method stub
        super.onPause();
        v.pause();
    }

    @Override
    protected void onResume() {
        // TODO Auto-generated method stub
        super.onResume();
        v.resume();
    }

    // surface view is going to be a thread now
    class Ourview extends SurfaceView implements Runnable {

        Thread th = null;
        SurfaceHolder holder;
        boolean var = false;

        public Ourview(Context context) {
            super(context);
            // TODO Auto-generated constructor stub
            holder = getHolder();
        }

        @Override
        public void run() {
            // TODO Auto-generated method stub
            while (var = true) {
                // do stuff
                if (!holder.getSurface().isValid()) {
                    continue;
                }
                Canvas c = holder.lockCanvas();// while drawing on a canvas we
                // lock it and after drawing on
                // it we unlock it

                c.drawARGB(255, 250, 150, 20);//rgb values
                c.drawBitmap(bm, x -(bm.getWidth()/2), y -(bm.getHeight()/2), null );
                holder.unlockCanvasAndPost(c);
            }
        }

        public void pause() {

            var = false;
            while (true) {
                try {
                    th.join();// would pause the currently executing thread till
                    // the user finishes its job
                } catch (InterruptedException e) {
                    // TODO Auto-generated catch block
                    e.printStackTrace();
                }
                break;
            }
            th = null;
        }

        public void resume() {
            var = true;
            th = new Thread(this);
            th.start();
        }
    }

    @Override
    public boolean onTouch(View v, MotionEvent me) {
        // TODO Auto-generated method stub
        //update the value of x and y on every touch so that our bitmap 
gets drawn with that x and y position which we just changed on clicking
        x=me.getX();//ontouch listener
        y=me.getY();

        return true;
    }

}

No comments:

Post a Comment